“ | You there! Greenlander! You guys love drugs! Come and buy! | ” |
A Fish and Drugs Seller can be found in every Swamp Village, as well as Mud Town and Shark. These characters have randomly generated names and live in their own houses. They sell Crops, Fish and large quantities of Hashish. Unlike most other shopkeepers, they can be seen advertising their commodities regularly.
They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Ancient.
Statistics
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 15 – 25 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.5 – 22.5 | |
Toughness | 15 – 25 | |
Dexterity | 16.5 – 27.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3.6 – 8.4 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.5 – 27.5 | |
Toughness | 18 – 30 | |
Dexterity | 12 – 20 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -2.4 – 5.6 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 20 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | 18 – 30 | |
Dexterity | 18 – 30 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Stock
This is the likely stock of the Fish and Drugs Seller.
Possible Stock | |||
---|---|---|---|
Item | Average Price | Chance | |
Hashish | c.144 | Common | |
Dried Fish | c.360 | Common | |
Thinfish | c.360 | Common | |
Cotton | c.75 | Common | |
Greenfruit | c.30 | Common | |
Hemp | c.19 | Common | |
Riceweed | c.13 | Common | |
Wheatstraw | c.40 | Common | |