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The Fogmen (also known as the Deadhive) are a savage group of Hivers lurking within the Fog Islands. Anyone who enters the Fog Islands are doomed to be attacked by the Fogmen, who are a constant threat to the people in the nearby town of Mongrel.

File:Eaters.png
Fogmen carrying a prisoner.

Overview

Upon attacking and incapacitating any non-skeleton characters, nearby Fogmen will attempt to carry the injured person(s) back to their camps, where they will be tied to a pole and eaten alive by Fog Princes in a ritualistic feast. It should be noted that even if all nearby Fogmen are killed, the injured person is still in immense danger as Fogmen will continue coming for them. They will often not attempt to fight after kidnapping their victim, merely running in to get the body and retreating back to camp. While it is possible to rescue captives, as their limbs will be eaten first, heavy caution is advised.

Their main weakness is that Fogmen are only barely able warriors, and are individually very fragile. To make up for this weakness, they roam in large groups of Fogmen and Fog Heavies. Any time a group of Fogmen are attacked, there is a chance that more Fogmen will appear to swarm their adversaries. With their vast manpower, they can even take down a group of skilled warriors.

File:The Fogmen.png

They are known to supposedly be controlled by a neurological parasite, but the details are unknown, and the reliability of these rumors are questionable. It appears that it is impossible for them to regain control of themselves by any means. Whatever causes their behavior, they are completely feral beyond their ritual cannibalization of humanoids. They have no voice lines beyond incoherent screaming.

If both of Hiver queens are dead, Fogmen will spread to all of the former Hiver locations, supporting a theory that Hivers cannot function without pheromones of their queens, even if separated from them.

Deathyards

The Fog Islands are littered with so-called Deathyards, which are large nest of Fogmen that constantly spawn fogmen at an alarming rate. Within the center of these fogmen nest are prison pole from which people captured by the fogmen are eaten alive. Typically, deathyards are spawned within one of the many large craters of the fog islands. Fogmen regularly patrol the roads which criss-cross the Fog Islands, and it is possible to be easily be overwhelmed by a horde of Fogmen due to the presence of several Deathyards located next to each other.

Deathyards, like animal nest and bandit camps, can be destroyed. It would require killing most of the Fogmen which were spawned by that Deathyard, as well as specifically killing the Fogmen Princes. However, also like animal nests, they are not permanently destroyed and will respawn after some time. This can be notoriously difficult if multiple deathyards are close to one another, as you would have to also deal with the patrols of the nearby Deathyards before you can kill your current target.

Characters

File:Fogmen.gif
Fogmen worshiping while an Escaped Servant is being eaten.

Relations

Faction Relations

This faction has no special relations towards any other faction. For all factions, it will use this faction's default (-100).

Player Relations

The reasons for this faction to have a non-zero relation towards you.

  • This faction starts at -100 relations upon discovery.  

Trivia

Locations

Zones
Fogmen patrols can spawn in Fog Islands and Vain.


Towns
These towns, outposts, and other locations are controlled by this faction.
File:Mapico-ruin.png Deadhive Overrun
File:Mapico-nest.png Fog Deathyard
File:Mapico-x.png Tower of Fog


Town Overrides
Depending on World States, these locations can be controlled by this faction.
File:Mapico-stormhouse.png Distant Hive Village
File:Mapico-stormhouse.png Hive Village
File:Mapico-watchtower.png Holy Military Base
File:Mapico-town.png Southern Hive
File:Mapico-stormhouse.png Southern Hive Village
File:Mapico-stormhouse.png Western Hive

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