The Inquisitorium has received reports of wild women running loose in this place...
— War Leader Paladin
Holy Nation Assault (Minor), simply referred to as 'Holy Nation Assault' in-game, is an event that can occur if the player failed to fulfil Prayer Day requirements or was seen by patrols that the outpost built in their territory goes against The Holy Nation interests (i.e Having only women in the outpost, or having non-humans in the outpost) and failed to pacify the patrol commander. It is closely related to, but not to be confused with, two other events of the same name, Holy Nation Assault (Major), and Holy Nation Assault (Inquisitor).
The event cannot trigger if the Holy Lord Phoenix has been killed or captured in the case of the Prayer Day retaliation, while the race and women triggered variants require the Holy Lord Phoenix, High Inquisitor Seta, and High Inquisitor Valtena to be killed or captured in order to be stopped.
After the requirements above are met, The Holy Nation will send an assault in 10-48 hours depending on the trigger used, this patrol will consist of 3-4 Paladins, 5 Holy Sentinels and 10-15 Holy Chosen with one additional Paladin acting as the War Leader for this event. After the War Leader has arrived to the designated players outpost he will then give a speech about the reason of attacking and say the player will be 'disciplined', during which the player might have a final chance to prevent the conflict if they have a human male and the original trigger was for only having women at the outpost, at which point the raid will be cancelled and Prayer Day will launch in 150 to 160 hours. If not pacified this patrol will then proceed to attack the outpost and the player characters inside it.
If the raid is victorious, they will occupy the player's base, patrolling around it, using the furniture, freeing captives, and imprisoning your characters. If the raid is defeated, there is a 100% chance to trigger a Holy Nation Assault (Major) event 72 to 110 hours afterward.