Not to be confused with Crimper (Faction).
The Crimper is a massive maintenance skeleton that resembles a Gorillo. They use the same "weapon" that Gorillos use along with attack animations. There is currently one Crimper in game named King. Template:Animal Stats Template:Death Items
Health Statistics
Crimpers have a blood (oil) colour of 28 27 23 RGB.
- Hunger rate: 5
- Vision Range mult: 1
- Oil: 875
- Bleed rate: 0.2
- Heal rate: 1
- Extra attack slots: 2
- self healing: false
Movement
- Speed: 8-19 mph
- Combat Move Speed Mult: 1
- Pathfind Footprint Radius : 9
Anatomy
Body Part | Total Health | Chance of Hitting |
---|---|---|
Head | 1200 | 100 |
Chest | 900 | 100 |
Stomach | 900 | 100 |
Right Arm | 750 | 100 |
Left Arm | 750 | 100 |
Right Leg | 450 | 100 |
Left Leg | 450 | 100 |
Trivia
- King and the Hive Queens are the only robotic units with a hunger rate. If placed into a player owned cage they will eventually starve to death. The only way to tell they are starving it by looking at their stats.
- Crimpers (Along with Gorillo variants and Cleanser Units) does not have self healing. This means unlike other animals while conscious they are not immune to wound degeneration. However, the only Crimper which spawns in game has an average Toughness of 147 (Not counting the "raid" version of King) which means his wound degeneration value is in the negatives. This means he will actually heal cut damage faster than an animal with self healing even while awake.