Toggle menu
15
236
70
27.6K
Kenshi Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.


There are two methods to teleport in Kenshi using furniture: 1) camera-teleporting and 2) furniture-teleporting

Both having the same problem: one cannot teleport to unrendered/inactive regions or rooms

Camera-teleporting is when you have one PC at the chair, that has use range 99999. You focus the camera to the guy next to the chair, select another character and sit on the chair. This works perfectly, but its usage is counterintuitive as the natural way to use a teleport is like using a lift: you go in the lift, press a button and then get transported to another floor. Camera-teleporting would be: your friend goes to floor 2. You then press the button your friend looks at and voilá you manifest next to your friend.

Furniture-teleporting is when you sit on a chair, which origo is far away. It also has use range 99999 but the benefits with this is you do not need to have a PC at the exact origo position, as long as the PC is in the same region as the chair's origo is.

Upside, you can make access to secret places inaccessible with other means.

Downside of this is a bit hassle setting up the teleporter. Also one cannot discover teleports by walking to them, if you do not happen to already have a PC on the same region. This method suits best for small distance teleporting.

This is just a collection of notes from my testing furniture-teleporting.

You can make a chair that has an origo tens of thousands of meters away from the mesh, making effectively the teleporting character move at the origo upon sitting the chair. The problem with this is the fact that an object is rendered by the region where the origo is. Which means, if the player did not already have a character at the region where the origo is, the chair would be non-existent.

So far this teleporting seems to function only the direction of positive axis. I tried moving the chair mesh to negative z (so one could tp up) but negative positions do not work for the collision. Which would mean only tping down with natural orientation. Of course one can set it up rotating it upside down with ingame editor and repositioning it. Naturally that is way too cumbersome for players to build them, but if you are making Goa'uld ring teleporters in your mother ship as a part of leveldata that would work fine.

The characaters would not register that as a path, so the NPCs would just be stuck on first floor. Not really possible to spawn them on upper floors.

EDIT: after testing it looks like the characters favor the stairs, if any, to sit on a chair on another floor (a ring teleporter's origo would be in another floor).