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Template:Character

Nowhere in this world is safe. People are either trying to burn us at the stake or they're trying to eat us alive... But at least the cannibals are good for one thing: Target practice.

— Moll's opening line

Moll is the leader of the Flotsam Ninjas and also the author of Memo From Moll and Moll's Speech. She has a large (50,000) bounty on her head that you can turn in to the Holy Nation, or you can choose to side with the Flotsam Ninjas for a huge relationship hit with the Holy Nation. She can be found at the Flotsam Village in the Hidden Forest region, northeast of Rebirth.

She has a Brave Personality.

The three leaders of the Holy Nation can be handed over to her.

Template:Equipment Grades Template:Wanted Poster

The wanted poster is incorrect with her actual (50,000) reward bounty.

If you try to turn her in as a woman or non-human, the inquisitor will have you arrested as well, assuming this must be a trick of Narko.

Statistics

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Interactions

If you speak to Moll for the first time, she will firstly complain about the danger in this world and mention how Cannibals are good for target practicing in which the player could either choose to respond with sympathizing with the Cannibals, agreeing with her words, turning her down or simply ignoring her.

After the opening line is over, the player can ask if she is the leader of Flotsam Ninjas, in which she will simply respond that she is. Giving the player a chance to attempt an 'Okran's Crusade', to move on to other topics or to end the conversation.

The player can also ask why she settled up in the Cannibal lands, which she will respond that it's because there is no influence from other factions in this area due to the frequent swarms of Cannibals making it a suitable place to set up a refuge base.

Another option is to ask whether Moll could join the player's squad, she will respond with laughter and note that she has an entire army to command. The player can then move on to other topics or act offended by her answer, the latter response resulting in Moll insulting you and -1 relation points with FN as well as ending the conversation.

The player can also question if she is in the cult of Narko, where she will firstly laugh and insult HN's teachings and then give her own idea that HN is just one of many possibilities in a religion and say that they fight Holy army because of those labels. She will then go on a rant about religion if the player wants to hear about it, where the player could choose to stop her and move to other topics, allow her to go on the rant, or attempt an 'Okran's Crusade'. If the player allowed her to move on on her rant, she will say that many of the ninjas that escaped HN still believe in Okran but an aspect without good and evil, but to her it's all nonsense. The player can then agree with her viewpoint which will give the player +3 relation points with FN, ignore her or attempt 'Okran's Crusade' (again).

The last option is to ask whether the player could join the revolution of FN, she will then tell you to swear allegiance to FN in order to be part of them, the player can then choose to side with FN (+75 with FN and -75 with HN) or Phoenix (+50 with HN and -75 with FN) or to avert the choice of decision, the 3rd decision will result in Moll calling you a coward, where the player could either ignore or act offended, the latter will result in getting insulted by Moll and -1 relation with FN and ending the conversation.

If the player has allied themselves with FN, the player can then discuss with Moll on how to destroy the Holy Nation. She will firstly mark the position of High Inquisitor Seta and High Inquisitor Valtena and note that they should take out both of them first before taking out Phoenix. The player can also ask for help from FN where Moll will give you a piece of paper called Note From Moll that will allow you to ask help from FN patrols consisting of 4 or more individuals.

(Requires Moll to be killed/imprisoned)

If Moll is killed/imprisoned it would cause Flotsam Village to be taken over by Cannibals.

(Requires Moll to be alive and free)

If Moll is alive and free while Holy Lord Phoenix, High Inquisitor Seta and High Inquisitor Valtena are all killed/imprisoned, Rebirth and Blister Hill will fall under the control of Flotsam Ninjas, and Moll will relocate in Blister Hill. If all 4 of them are killed/imprisoned then both Rebirth and Blister Hill will fall under the control of Holy Nation Outlaws.

If Moll is alive and free while High Inquisitor Seta and High Inquisitor Valtena are killed/imprisoned, Flotsam Ninjas patrols will patrol in Okran's Gulf and Okran's Valley.

Trivia

  • Whether due to bug or intentional, Flotsam Ninjas patrols in Hidden Forest and Northern Coast will not cease to spawn or have signs of weakened patrols even after Moll is killed/imprisoned.
  • Moll is the author of at least two book items in Kenshi: Moll's Speech and a Memo From Moll.

ru:Молл