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Template:Statistics Intro

File:HarpoonOperator.jpg

Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. The only way to train this skill is by using turrets or training turret.

Turrets are buildings and do not require ammunition. They, like crossbows, can deal damage to friendly units.Template:Racial Exp Mult

Stats Affected

File:HitByArrow.jpg
Dust Bandit Leader struck in the head by an arrow from a turret.

The level of a character's Turrets skill improves their accuracy, rate of fire and friendly fire avoidance.

  • Accuracy: this affects the character's likelihood of hitting their target. The default value for a character with a skill of 0 is 25% and will max at 125%.
  • Rate of fire: this affects the amount of time it takes for a character to reload an arrow or harpoon on a turret. The default value for a skill of 0 is 25% and will max at 125%.
  • Friendly fire avoidance: this will lower the chance that a character will shoot a friendly character while operating a turret. At level 0 the character will have a 0% chance to avoid shooting friendlies but will have a 100% chance from committing friendly fire when the skill reaches level 50.Template:Tips

Buildings

The following structures use and train the Turrets skill of the worker: