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Version 0.23 was a technical update, focusing mainly on stability and performance improvements. Other than that, it was the first recorded overhaul of the pathfinding system in Kenshi.


This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.


The long-overdue pathfinding update is finally out. It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding system.

This is purely a technical update, and adds no gameplay features. Sorry about that, but it now paves the way for some fun-filled updates coming up next.

This was a big overhaul, so new bugs may have been introduced. Pathfinding is not a pretty subject when you are working on a seamless game world.

The update should download automatically when you next start up the game, or via Desura.

File:0.23 pathfinding screenshot.jpg

0.23.0

FEATURES

  • Total pathfinding overhaul.
  • Faster map loading times
  • Improved frame rate
  • reduced load times when entering buildings

BUG FIXES

  • import squad to a new game now relocates your squad to the starting town.
  • you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
  • Custom made launcher without any invalid options to choose.

NEW BUGS

  • There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
  • Splinting doesn't always work, I'm going to make it a separate action in the next update.

PLANNED FOR NEXT TIME

  • Next I’m going to start on purchaseable buildings, and using them for basic stuff like sleeping and storage.

0.23.1

This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.

Another update has just been released. I have made a lot of fast updates in the last week or so, sorting out all the major bugs. The game should be pretty stable now.

Remember if you have a version earlier than 0.22.0 then the stupid auto-updater won’t work, you will have to download the game again.

FEATURES

  • characters now have collision

BUG FIXES

  • fixed AI for wandering traders

0.23.2

BUG FIXES

  • tried doing something that may have fixed the savegames crash
  • fixed bug where backpacks could vanish when trading
  • fixed stats window showing all zeros
  • made it a little easier to place items in the inventory
  • fixed bug where characters dont move normally after combat

0.23.3

FEATURES

  • started working on building placement, but you don't get that yet. Hahar!

BUG FIXES

  • character movement is not so flickering and jerky
  • game now runs on single-core CPUs
  • Fixed various stupid movement bugs
  • fixed a random crash
  • fixed some bugs with carrying characters

0.23.5

This official news post is copied verbatim from the Changelog.txt.

This is just a small stability fix until I release the next major update coming very soon.

BUG FIXES

  • Fixed the "thread error" crash
  • Fixed some new crashes
  • Fixed some long delays in loading NPCs after quickload

0.23.6

This official news post is copied verbatim from the Lo-Fi Games Blog.
It was written by Chris.

I’ve just released 0.23.6 through the auto-updater.  This should fix all the major bugs now, particularly those crashes that were occuring.

I’ve now got the basics of building done, but its not in the update yet.  I can build things but thats it.  Before I release it I want to add doors, and some basic furniture for storage, sleeping and imprisonment.  They should be the simplest features to add, so they will be going in first.