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Three Phases

X-1

aka, Dialogue Logic Unit (Event Procession)
Essentially an abstraction of the dialogue system, application of gate logic & combinatorial circuits. Combines with Factions to create a pseudo-stack & provides access to extended memory-like features for dialogue - resulting in greater control of "events" across the world map.


X-2

aka Mixed Locomotion Machine (Butterfly Effect)
A configuration yielding methods & routines. Connecting all states together to then allow for worldwide monitoring, status updates, "error" checking & custom adjustments. In some sense an API layer to the DLU, amount to dev tools to steer the system.


X-3

AND/ASF (Not the same)
Autonomous Narrative Driver (Presence Request)
Simpler than it seems. The player-side of the request structure.
Asynchronous Storyteller Framework (Presence Response)
Automation of the second layer from end to end. Self-adjusts, self-corrects, follows momentum, daisychains encompassing whole of mapspace.