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Ronin Armour Traders are unnamed shopkeepers of the Flotsam NinjasMongrel, Shek Kingdom, or Tech Hunters, depending on who owns the city their armour shop is located.

They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Unknown.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 15 – 25
Toughness -4 – 6
Dexterity 15 – 25
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 13.5 – 22.5
Toughness -4 – 6
Dexterity 16.5 – 27.5
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4.8 – 7.2
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 16.5 – 27.5
Toughness -4.8 – 7.2
Dexterity 12 – 20
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 18 – 30
Melee Defence 15 – 25
Dodge -3.2 – 4.8
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 1
Athletic Skills Level
Athletics 12 – 20
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -3.2 – 4.8
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 12 – 20
Toughness -4.8 – 7.2
Dexterity 18 – 30
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4.8 – 7.2
Thievery -4.8 – 7.2
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 12
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 15 – 25
Toughness -4.8 – 7.2
Dexterity 15 – 25
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 18 – 30
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 8
Engineer -4 – 4
Robotics -3.2 – 4.8
Science 0
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 12 – 20
Toughness -4.8 – 7.2
Dexterity 18 – 30
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4.8 – 7.2
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4.8 – 7.2
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -6 – 6
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1.2
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 15 – 25
Toughness -4 – 6
Dexterity 15 – 25
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 18 – 30
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -3.2 – 4.8
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4.8 – 7.2
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4.8 – 7.2
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.