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–Shopkeeper greeting

Ronin Crossbow Traders are unnamed shopkeepers of the Tech Hunters. They are found along with Tech Hunter Shopkeepers in Empire Ranger Shops.

They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]).

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 25 – 35
Toughness 25 – 35
Dexterity 25 – 35
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 22.5 – 31.5
Toughness 25 – 35
Dexterity 27.5 – 38.5
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2.4 – 9.6
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 27.5 – 38.5
Toughness 30 – 42
Dexterity 20 – 28
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -1.6 – 6.4
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 15
Athletic Skills Level
Athletics 20 – 28
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
Statistics

Attributes Level
Strength 20 – 28
Toughness 30 – 42
Dexterity 30 – 42
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4.8 – 7.2
Thievery -4.8 – 7.2
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 30 – 42
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25 – 35
Toughness 30 – 42
Dexterity 25 – 35
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 20 – 28
Engineer -3.2 – 4.8
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 25 – 35
Toughness 25 – 35
Dexterity 25 – 35
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 30 – 42
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -1.6 – 6.4
Martial Arts -2 – 8
Ranged Skills Level
Turrets 30 – 42
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4.8 – 7.2
Science 1
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.