The Vault Warden
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The Vault Warden is a high level character located at Tengu's Vault wielding a Meitou grade Jitte. He can often be seen taunting prisoners and new arrivals with sarcastic comments.
If this character is killed a Samurai Captain will replace Warden's position.
They wear [High] armour (10% chance of [Specialist]) and have weapons manufactured by Cross.
This character can colour armour and clothing due to a colour scheme attached. The colour is different from the faction's color as it is attached to this character rather than the faction.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 67 – 73 | |
Dexterity | 67 – 73 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 60.3 – 65.7 | |
Toughness | 67 – 73 | |
Dexterity | 73.7 – 80.3 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4.8 – 12 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 73.7 – 80.3 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 53.6 – 58.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 80.4 – 87.6 | |
Melee Defence | 67 – 73 | |
Dodge | 3.2 – 8 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 53.6 – 58.4 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 53.6 – 58.4 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 80.4 – 87.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | -2.4 – 4.8 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 80.4 – 87.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 67 – 73 | |
Perception | -1.6 – 3.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 80.4 – 87.6 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 53.6 – 58.4 | |
Engineer | -1.6 – 3.2 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.6 – 3.2 | |
Armour Smith | -1.6 – 3.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 53.6 – 58.4 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 80.4 – 87.6 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 80.4 – 87.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2.4 – 4.8 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2.4 – 4.8 | |
Robotics | -2 – 4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 67 – 73 | |
Dexterity | 67 – 73 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 80.4 – 87.6 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 3.2 – 8 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 80.4 – 87.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2.4 – 4.8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.